
This map's coral theme is absolutely gorgeous The map itself features a difficult decision for the third, which always makes for a good game - taking the linear third gives your opponent two strong attack paths, but the triangular one has a dangerous high ground nearby.


High ground center, emphasizing positional playĭisco floor in the center - great for dancing! High ground third base, blocked by destructible rocksĭifficult fourth base decision - open low ground, or distant high ground? This map is here almost entirely for the name Disco Bloodbath How do you come up with that Genius. What's Awesome about Purity and Industry: Purity and Industry is reminiscent of the classic map Habitation Station, with its close air distance, valuable inner territory, and looping expansion path around the edge But the map's salient feature is its Inhibitor Zone Generators between the mains - these zones will slow any units inside them, adding another layer to sky battle micro. Many destructible rocks, including around center paths and the third

Nightshade is about as standard as it gets - a closed natural, a fairly defensible third, and some riskier expansions winding around the map Of interest is the central high ground - controlling it gives you lots of room to push and expand, but its open nature makes backstabs a big threat.

Starcraft 2 Best Maps For Great Combat Īny Starcraft player knows that map design is at the heart of the game's strategy Let's get familiar with some recent notable maps, shall we? 10.
